Custom Enchantments
Every custom enchant on Artemis PvP (ArtemisPvP), a Cosmic PvP-style Minecraft Factions server — 207 of them, across 8 rarities. Each one lists what it does in game, and the chance and cooldown at every level where the enchantment has them. Play at play.artemispvp.com.
Simple 14 enchantments
Ores are automatically smelted when mined.
| Level | Chance | Cooldown |
|---|---|---|
| I | 34% | - |
| II | 75% | - |
Victims have a chance of dropping their head on death.
| Level | Chance | Cooldown |
|---|---|---|
| I | 20% | - |
| II | 40% | - |
| III | 100% | - |
Gives particles and sound effects
| Level | Chance | Cooldown |
|---|---|---|
| I | 20% | 3s |
| II | 40% | 3s |
| III | 60% | 3s |
Gives more exp when mining blocks.
| Level | Chance | Cooldown |
|---|---|---|
| I | 15% | - |
| II | 30% | - |
| III | 45% | - |
| IV | 60% | - |
| V | 75% | - |
Victims have a chance of dropping their head on death.
| Level | Chance | Cooldown |
|---|---|---|
| I | 20% | - |
| II | 40% | - |
| III | 100% | - |
Heals friendly players hit with arrow shot by this bow Also has a chance to increase durability of armor and give absorption/health boost.
| Level | Chance | Cooldown |
|---|---|---|
| I | 5% | 5s |
| II | 7% | 5s |
| III | 9% | 5s |
| IV | 11% | 5s |
Gives slowness, slow swinging and confusion.
| Level | Chance | Cooldown |
|---|---|---|
| I | 1.5% | 5s |
| II | 3% | 5s |
| III | 4% | 5s |
| IV | 5% | 5s |
| V | 7% | 5s |
| VI | 9% | 5s |
| VII | 12% | 5s |
A chance to strike lightning where you strike.
| Level | Chance | Cooldown |
|---|---|---|
| I | 4% | 5s |
| II | 8% | 5s |
| III | 12% | 5s |
Extreme knockback.
| Level | Chance | Cooldown |
|---|---|---|
| I | 2.75% | 5s |
| II | 4% | 5s |
| III | 6.25% | 5s |
| IV | 8% | 5s |
| V | 10% | 5s |
Can cause smite effect on your enemy.
| Level | Chance | Cooldown |
|---|---|---|
| I | 1.25% | 5s |
| II | 2.75% | 5s |
| III | 4% | 5s |
Unique 18 enchantments
A chance of strength and mining fatigue.
| Level | Chance | Cooldown |
|---|---|---|
| I | 1.25% | 5s |
| II | 2.95% | 5s |
| III | 4.5% | 5s |
| IV | 6% | 5s |
| V | 8% | 5s |
Nearby allies are given haste.
| Level | Chance | Cooldown |
|---|---|---|
| I | 100% | 8s |
| II | 100% | 8s |
| III | 100% | 8s |
| IV | 100% | 8s |
| V | 100% | 8s |
Gives strength, slowness and resistance at low hp.
| Level | Chance | Cooldown |
|---|---|---|
| I | 3.5% | 3s |
| II | 5% | 3s |
| III | 7.5% | 3s |
| IV | 9% | 3s |
| V | 12% | 3s |
Increases the chance of you giving the bleed effect.
| Level | Chance | Cooldown |
|---|---|---|
| I | 1.75% | 5s |
| II | 3% | 5s |
| III | 5% | 5s |
Chance to gain 2x EXP when fishing.
| Level | Chance | Cooldown |
|---|---|---|
| I | 0% | - |
| II | 0% | - |
| III | 0% | - |
| IV | 0% | - |
| V | 0% | - |
Gives a speed/health boost at low hp.
| Level | Chance | Cooldown |
|---|---|---|
| I | 8% | 10s |
| II | 10% | 10s |
| III | 12% | 10s |
Explosive arrows.
| Level | Chance | Cooldown |
|---|---|---|
| I | 3% | 3s |
| II | 5% | 3s |
| III | 8% | 3s |
| IV | 10% | 3s |
| V | 12% | 3s |
A chance to give a burst of haste.
| Level | Chance | Cooldown |
|---|---|---|
| I | 25% | 2s |
| II | 50% | 2s |
| III | 75% | 2s |
Completely heals allies and truces on your death.
| Level | Chance | Cooldown |
|---|---|---|
| I | 20% | 10s |
| II | 30% | 10s |
| III | 40% | 10s |
| IV | 50% | 15s |
| V | 50% | 15s |
Increases mcMMO XP gained in Acrobatics while equipped.
| Level | Chance | Cooldown |
|---|---|---|
| I | 0% | - |
| II | 0% | - |
| III | 0% | - |
| IV | 0% | - |
| V | 0% | - |
Chance to instantly break obsidian blocks.
| Level | Chance | Cooldown |
|---|---|---|
| I | 15% | 0s |
| II | 30% | 0s |
| III | 50% | 0s |
| IV | 65% | 0s |
| V | 80% | 0s |
When near death summons creepers and debuffs to avenge you.
| Level | Chance | Cooldown |
|---|---|---|
| I | 2% | 20s |
| II | 3% | 20s |
| III | 4% | 20s |
| IV | 5% | 20s |
| V | 6% | 20s |
| VI | 7% | 20s |
| VII | 8% | 20s |
| VIII | 9% | 20s |
When close to death buffed TnT spawns around you.
| Level | Chance | Cooldown |
|---|---|---|
| I | 13% | 20s |
| II | 17% | 20s |
| III | 22% | 20s |
A chance to steal some of your enemy's EXP every time you damage them.
| Level | Chance | Cooldown |
|---|---|---|
| I | 2% | 2s |
| II | 5% | 2s |
| III | 7% | 2s |
| IV | 9% | 2s |
| V | 11% | 2s |
Increases mcMMO XP gained in all GATHERING skills while equipped.
| Level | Chance | Cooldown |
|---|---|---|
| I | 0% | - |
| II | 0% | - |
| III | 0% | - |
| IV | 0% | - |
| V | 0% | - |
| VI | 0% | - |
| VII | 0% | - |
| VIII | 0% | - |
| IX | 0% | - |
| X | 0% | - |
Automatically places blocks broken by tools in your inventory.
| Level | Chance | Cooldown |
|---|---|---|
| I | 40% | - |
| II | 60% | - |
| III | 80% | - |
Increases mcMMO XP gained in all COMBAT skills while equipped.
| Level | Chance | Cooldown |
|---|---|---|
| I | 0% | - |
| II | 0% | - |
| III | 0% | - |
| IV | 0% | - |
| V | 0% | - |
| VI | 0% | - |
| VII | 0% | - |
| VIII | 0% | - |
| IX | 0% | - |
| X | 0% | - |
Multiplies all Wither and Poison damage the affected target receives and has a chance to remove regeneration effects on hit.
| Level | Chance | Cooldown |
|---|---|---|
| I | 3% | 5s |
| II | 5% | 5s |
| III | 7% | 5s |
| IV | 9% | 5s |
Elite 34 enchantments
A Chance of causing blindness when attacking.
| Level | Chance | Cooldown |
|---|---|---|
| I | 7.5% | 3s |
| II | 9% | 3s |
| III | 12% | 3s |
Injurs your attacker but does not affect your durability.
| Level | Chance | Cooldown |
|---|---|---|
| I | 100% | 0s |
| II | 100% | 0s |
Increases durability loss on your enemy's armor.
| Level | Chance | Cooldown |
|---|---|---|
| I | 1.5% | 7s |
| II | 2.75% | 7s |
| III | 4% | 7s |
| IV | 6% | 7s |
Damage buff when your target is at low hp.
| Level | Chance | Cooldown |
|---|---|---|
| I | 1.25% | 6s |
| II | 2.5% | 6s |
| III | 3.75% | 6s |
| IV | 5% | 6s |
| V | 6.75% | 6s |
| VI | 8% | 6s |
| VII | 10% | 6s |
Chance to knockback melee attackers by a couple of blocks when they hit you. The lower your health, the higher the chance to proc.
| Level | Chance | Cooldown |
|---|---|---|
| I | 3% | 2s |
| II | 6% | 2s |
| III | 9% | 2s |
| IV | 12% | 2s |
| V | 15% | 2s |
Multiplies damage against players who are wielding a BOW at the time they are hit.
| Level | Chance | Cooldown |
|---|---|---|
| I | 100% | 0s |
| II | 100% | 0s |
| III | 100% | 0s |
| IV | 100% | 0s |
| V | 100% | 0s |
Armor takes less durability damage.
| Level | Chance | Cooldown |
|---|---|---|
| I | 26% | 0s |
| II | 51% | 0s |
| III | 77% | 0s |
Chance to convert summoned enemy Guardians into your own when they are shot with an arrow.
| Level | Chance | Cooldown |
|---|---|---|
| I | 10% | - |
| II | 20% | - |
| III | 30% | - |
| IV | 40% | - |
Gives lightning effect and a chance for slowness and slow swinging. Also inflicts direct damage on proc.
| Level | Chance | Cooldown |
|---|---|---|
| I | 0.95% | 5s |
| II | 1.95% | 5s |
| III | 2.95% | 5s |
| IV | 3.95% | 5s |
A chance of giving the poison effect.
| Level | Chance | Cooldown |
|---|---|---|
| I | 5% | 0s |
| II | 8% | 0s |
| III | 12% | 0s |
Chance to give poison to your attacker.
| Level | Chance | Cooldown |
|---|---|---|
| I | 4% | 3s |
| II | 6% | 3s |
| III | 9% | 3s |
| IV | 12% | 3s |
Chance to slow nearby enemy players for a short period.
| Level | Chance | Cooldown |
|---|---|---|
| I | 1.59% | 5s |
| II | 3.17% | 5s |
| III | 4.76% | 5s |
Reduces the time it takes for fish to bite by up to 25%.
| Level | Chance | Cooldown |
|---|---|---|
| I | 0% | - |
| II | 0% | - |
| III | 0% | - |
| IV | 0% | - |
| V | 0% | - |
Protects tool durability, items will take longer to break.
| Level | Chance | Cooldown |
|---|---|---|
| I | 8% | - |
| II | 16% | - |
| III | 24% | - |
| IV | 32% | - |
| V | 40% | - |
| VI | 48% | - |
| VII | 56% | - |
| VIII | 74% | - |
| IX | 82% | - |
Mends your worn armor when you drop to low HP.
| Level | Chance | Cooldown |
|---|---|---|
| I | 25% | 10s |
| II | 45% | 10s |
| III | 65% | 10s |
Whenever you remove a low durability piece of armor to repair it, you will get up to 10 absorption hearts (depending on level) while you are fixing it.
| Level | Chance | Cooldown |
|---|---|---|
| I | 0% | - |
| II | 0% | - |
| III | 0% | - |
Increases HP of your NPC if you get combat logged by 15% per level. Also has a chance to negate 50% of damage from incoming attacks that would normally kill you.
| Level | Chance | Cooldown |
|---|---|---|
| I | 9% | 2s |
| II | 9% | 2s |
| III | 9% | 2s |
| IV | 9% | 2s |
Blast off into the air at low HP.
| Level | Chance | Cooldown |
|---|---|---|
| I | 30% | 8s |
| II | 60% | 8s |
| III | 80% | 8s |
Prevents mobs spawned from mob spawners from suffering from knockback from your attacks.
| Level | Chance | Cooldown |
|---|---|---|
| I | 25% | - |
| II | 50% | - |
| III | 100% | - |
The chance to push back your attacker.
| Level | Chance | Cooldown |
|---|---|---|
| I | 1.5% | 6s |
| II | 3% | 6s |
| III | 5% | 6s |
| IV | 7.5% | 6s |
| V | 9% | 6s |
When you are near death, you will spawn a smoke bomb to distract your enemies.
| Level | Chance | Cooldown |
|---|---|---|
| I | 3% | 5s |
| II | 5% | 5s |
| III | 8% | 5s |
| IV | 10% | 5s |
| V | 12% | 5s |
| VI | 14% | 5s |
| VII | 16% | 5s |
| VIII | 18% | 5s |
Increases chance and length of the Silence enchantment procing on enemy players by up to 3X.
| Level | Chance | Cooldown |
|---|---|---|
| I | 4% | 6s |
| II | 6% | 6s |
| III | 9.25% | 6s |
Heals nearby faction/allies when you are damaged.
| Level | Chance | Cooldown |
|---|---|---|
| I | 100% | 1s |
| II | 100% | 1s |
| III | 100% | 1s |
| IV | 100% | 1s |
| V | 100% | 1s |
Strikes lightning on attacking players.
| Level | Chance | Cooldown |
|---|---|---|
| I | 3.5% | 8s |
| II | 7% | 8s |
| III | 10% | 8s |
| IV | 12% | 8s |
When an ally, truce or faction member is hit you teleport to them.
| Level | Chance | Cooldown |
|---|---|---|
| I | 100% | 2s |
| II | 100% | 2s |
| III | 100% | 2s |
| IV | 100% | 2s |
| V | 100% | 2s |
A chance to give a buffed slowness effect.
| Level | Chance | Cooldown |
|---|---|---|
| I | 1.08% | 4s |
| II | 2.15% | 4s |
| III | 3.23% | 4s |
When hit you have a chance to teleport directly behind your opponent and take them by surprise.
| Level | Chance | Cooldown |
|---|---|---|
| I | 0.12% | 8s |
| II | 0.24% | 8s |
| III | 0.36% | 8s |
| IV | 0.48% | 8s |
| V | 0.59% | 8s |
| VI | 0.71% | 8s |
| VII | 0.83% | 8s |
| VIII | 0.95% | 8s |
When hit you have a chance to spawn zombie hordes to distract and disorient your opponents.
| Level | Chance | Cooldown |
|---|---|---|
| I | 0.08% | 30s |
| II | 0.17% | 30s |
| III | 0.25% | 30s |
| IV | 0.28% | 30s |
| V | 0.33% | 30s |
| VI | 0.67% | 30s |
| VII | 1% | 30s |
| VIII | 1.33% | 30s |
| IX | 1.67% | 30s |
| X | 2% | 30s |
A chance to heal you for up to 3hp a few seconds after you strike.
| Level | Chance | Cooldown |
|---|---|---|
| I | 2.5% | 1s |
| II | 4% | 1s |
| III | 8% | 1s |
A chance of dealing poison.
| Level | Chance | Cooldown |
|---|---|---|
| I | 40% | 3s |
| II | 60% | 3s |
| III | 80% | 3s |
Gives a chance to deal weakness.
| Level | Chance | Cooldown |
|---|---|---|
| I | 5% | 0s |
| II | 8% | 0s |
| III | 12% | 0s |
| IV | 16% | 0s |
| V | 20% | 0s |
| VI | 25% | 0s |
A chance to give the wither effect.
| Level | Chance | Cooldown |
|---|---|---|
| I | 0.7% | 4s |
| II | 1.17% | 4s |
| III | 1.63% | 4s |
| IV | 2.1% | 4s |
| V | 2.56% | 4s |
Ultimate 42 enchantments
Heals health over time whenever damaged.
| Level | Chance | Cooldown |
|---|---|---|
| I | 1.5% | 4s |
| II | 3% | 4s |
| III | 5% | 4s |
| IV | 7% | 4s |
| V | 9% | 4s |
Chance for arrows to bounce off and do no damage to you whenever you are wielding an axe with this enchantment on it.
| Level | Chance | Cooldown |
|---|---|---|
| I | 3.75% | 4s |
| II | 5.75% | 4s |
| III | 7.75% | 4s |
| IV | 9.25% | 4s |
| V | 12.25% | 4s |
| VI | 15% | 4s |
Prevents you from being damaged by enemy arrows more often than once every level x 400 milliseconds.
| Level | Chance | Cooldown |
|---|---|---|
| I | 0% | 3s |
| II | 0% | 3s |
| III | 0% | 3s |
| IV | 0% | 3s |
A chance to steal health from opponent while fighting.
| Level | Chance | Cooldown |
|---|---|---|
| I | 3% | 4s |
| II | 6% | 4s |
| III | 9% | 4s |
| IV | 12% | 4s |
| V | 15% | 4s |
The closer you are to your enemy, the more damage you deal (up to 1.25x). However, if you are more than 2 blocks away, you will deal LESS damage than normal.
| Level | Chance | Cooldown |
|---|---|---|
| I | 100% | 0s |
| II | 100% | 0s |
| III | 100% | 0s |
| IV | 100% | 0s |
| V | 100% | 0s |
At low HP you are healed and your attacker is struck by lightning.
| Level | Chance | Cooldown |
|---|---|---|
| I | 3% | 12s |
| II | 5% | 12s |
| III | 7% | 12s |
| IV | 9% | 12s |
Applies bleed stacks to enemies that decrease their movement speed.
| Level | Chance | Cooldown |
|---|---|---|
| I | 15% | 0s |
| II | 30% | 0s |
| III | 45% | 0s |
| IV | 60% | 0s |
| V | 75% | 0s |
| VI | 90% | 0s |
A chance of removing debuffs.
| Level | Chance | Cooldown |
|---|---|---|
| I | 2.75% | 0s |
| II | 4.25% | 0s |
| III | 6.5% | 0s |
| IV | 8.5% | 0s |
A chance to increase damage and redirect an attack.
| Level | Chance | Cooldown |
|---|---|---|
| I | 3.75% | 6s |
| II | 5% | 6s |
| III | 8.25% | 6s |
Damages players within a radius that increases with the level of enchant.
| Level | Chance | Cooldown |
|---|---|---|
| I | 100% | 0s |
| II | 100% | 0s |
| III | 100% | 0s |
| IV | 100% | 0s |
| V | 100% | 0s |
| VI | 100% | 0s |
| VII | 100% | 0s |
Deals damage overtime to enemy players, unless enemy player has Inversion. If enemy player has Inversion, strikes that would normally heal them from Inversion will damage them instead.
| Level | Chance | Cooldown |
|---|---|---|
| I | 1.75% | 4s |
| II | 3% | 4s |
| III | 4% | 4s |
| IV | 5% | 4s |
Immune to explosive damage, at higher levels you take no knockback from them and they have a chance to heal you.
| Level | Chance | Cooldown |
|---|---|---|
| I | 25% | - |
| II | 50% | - |
| III | 75% | - |
Summons up to a 3x3x3 explosion around any blocks you break.
| Level | Chance | Cooldown |
|---|---|---|
| I | 10% | - |
| II | 20% | - |
| III | 30% | - |
| IV | 40% | - |
| V | 50% | - |
| VI | 60% | - |
| VII | 70% | - |
| VIII | 80% | - |
Chance to turn blocks underneath target to soul sand, and possibly webs ontop.
| Level | Chance | Cooldown |
|---|---|---|
| I | 3% | 6s |
| II | 4% | 6s |
| III | 6% | 6s |
| IV | 7% | 6s |
Chance to deal double durability damage to all enemy armor with every attack.
| Level | Chance | Cooldown |
|---|---|---|
| I | 1.25% | 6s |
| II | 2.75% | 6s |
| III | 4% | 6s |
| IV | 5% | 6s |
Chance to dodge physical enemy attacks, increased chance if sneaking.
| Level | Chance | Cooldown |
|---|---|---|
| I | 2.75% | 0s |
| II | 4.5% | 0s |
| III | 7.25% | 0s |
| IV | 9% | 0s |
| V | 11% | 0s |
Chance to weaken enemy players on hit, causing them to deal (level x 5%) less damage for (level x 2) seconds.
| Level | Chance | Cooldown |
|---|---|---|
| I | 5% | 0s |
| II | 7.5% | 0s |
| III | 10% | 0s |
| IV | 12.5% | 0s |
Chance to deal 1-4 durability damage to ALL armor pieces of enemy player.
| Level | Chance | Cooldown |
|---|---|---|
| I | 3.25% | 0s |
| II | 5.25% | 0s |
| III | 7.25% | 0s |
| IV | 9.25% | 0s |
| V | 11.25% | 0s |
Wither and Poison do not injure and have a chance to heal at high levels.
| Level | Chance | Cooldown |
|---|---|---|
| I | 0% | 8s |
| II | 0% | 8s |
| III | 1.5% | 0s |
| IV | 2.5% | 0s |
| V | 3% | 0s |
The lower your HP is, the more damage you deal.
| Level | Chance | Cooldown |
|---|---|---|
| I | 100% | 0s |
| II | 100% | 0s |
| III | 100% | 0s |
Allows Auto Smelt to apply to blocks destroyed by the Detonate enchantment.
Chance to become harder to detect after taking damage.
| Level | Chance | Cooldown |
|---|---|---|
| I | 2% | 30s |
| II | 3% | 30s |
| III | 4% | 30s |
Chance to spawn iron golems to assist you and watch over you.
| Level | Chance | Cooldown |
|---|---|---|
| I | 0.08% | 60s |
| II | 0.17% | 60s |
| III | 0.22% | 60s |
| IV | 0.28% | 60s |
| V | 0.33% | 60s |
| VI | 0.67% | 60s |
| VII | 1% | 60s |
| VIII | 1.33% | 60s |
| IX | 1.67% | 60s |
| X | 2% | 90s |
Decreases damage from enemy bows by 2% per level, this enchantment is stackable.
| Level | Chance | Cooldown |
|---|---|---|
| I | 100% | 0s |
| II | 100% | 0s |
| III | 100% | 0s |
| IV | 100% | 0s |
| V | 100% | 0s |
All arrows shot by you turn into explosive fireballs.
| Level | Chance | Cooldown |
|---|---|---|
| I | 100% | 0s |
| II | 100% | 0s |
| III | 100% | 0s |
| IV | 100% | 0s |
| V | 100% | 0s |
Chance to bolster your defenses when struck.
| Level | Chance | Cooldown |
|---|---|---|
| I | 5% | 4s |
| II | 6% | 4s |
| III | 7% | 4s |
| IV | 8% | 4s |
A chance of causing the slowness effect on your enemy.
| Level | Chance | Cooldown |
|---|---|---|
| I | 1.52% | 4s |
| II | 3.03% | 4s |
| III | 4.55% | 4s |
Passively heals +1 health and restores +1 hunger every few seconds.
| Level | Chance | Cooldown |
|---|---|---|
| I | 15% | - |
| II | 20% | - |
| III | 100% | 3s |
Greatly increases damage dealt to enemy players that have a bow in their hands.
| Level | Chance | Cooldown |
|---|---|---|
| I | 100% | 0s |
| II | 100% | 0s |
| III | 100% | 0s |
| IV | 100% | 0s |
You will find yourself more lucky in all Cosmic situations.
| Level | Chance | Cooldown |
|---|---|---|
| I | 0% | 8s |
| II | 0% | 8s |
| III | 0% | 8s |
| IV | 0% | 8s |
| V | 0% | 8s |
| VI | 0% | 8s |
| VII | 0% | 8s |
| VIII | 0% | 8s |
| IX | 0% | 8s |
| X | 0% | 8s |
Increases damage dealt with bows, this enchantment is stackable.
| Level | Chance | Cooldown |
|---|---|---|
| I | 3.75% | 6s |
| II | 5% | 6s |
| III | 7.75% | 6s |
| IV | 9% | 6s |
A chance to resist the slowness given by enemy Trap, Snare, and Pummel enchantments. At Max level, you will only be affected approx. 10% of the time.
| Level | Chance | Cooldown |
|---|---|---|
| I | 0% | 3s |
| II | 0% | 3s |
| III | 0% | 3s |
| IV | 0% | 3s |
A chance to pacify your target, preventing them from building rage stacks for 1-3 seconds depending on level.
| Level | Chance | Cooldown |
|---|---|---|
| I | 1.5% | 3s |
| II | 3.75% | 3s |
| III | 6.25% | 3s |
| IV | 9% | 3s |
Inflicts more damage.
| Level | Chance | Cooldown |
|---|---|---|
| I | 100% | 0s |
| II | 100% | 0s |
| III | 100% | 0s |
| IV | 100% | 0s |
| V | 100% | 0s |
Whenever you take damage you are pushed far back.
| Level | Chance | Cooldown |
|---|---|---|
| I | 2.75% | 5s |
| II | 4% | 5s |
| III | 6.25% | 5s |
| IV | 8% | 5s |
Chance to spawn blazes that heal yourself and your allies in combat.
| Level | Chance | Cooldown |
|---|---|---|
| I | 0.08% | 45s |
| II | 0.17% | 45s |
| III | 0.25% | 45s |
| IV | 0.28% | 45s |
| V | 0.33% | 45s |
| VI | 0.67% | 45s |
| VII | 1% | 45s |
| VIII | 1.33% | 45s |
| IX | 1.67% | 45s |
| X | 2% | 45s |
Decreases the chance of an enemy's Disarmor enchantment procing on you by 12.5% per level. At Max level, you can never be disarmored.
| Level | Chance | Cooldown |
|---|---|---|
| I | 0% | 5s |
| II | 0% | 5s |
| III | 0% | 5s |
| IV | 0% | 5s |
| V | 0% | 5s |
| VI | 0% | 5s |
| VII | 0% | 5s |
| VIII | 0% | 5s |
Decreases damage from enemy axes by 1.85% per level, this enchantment is stackable.
| Level | Chance | Cooldown |
|---|---|---|
| I | 100% | 0s |
| II | 100% | 0s |
| III | 100% | 0s |
| IV | 100% | 0s |
Increases chance to catch bigger and better fish.
| Level | Chance | Cooldown |
|---|---|---|
| I | 0% | - |
| II | 0% | - |
| III | 0% | - |
| IV | 0% | - |
| V | 0% | - |
Chance to Unfocus target player, reducing their outgoing bow damage by 50% for up to 10 seconds.
| Level | Chance | Cooldown |
|---|---|---|
| I | 5% | 10s |
| II | 6% | 10s |
| III | 7% | 10s |
| IV | 8% | 10s |
| V | 9% | 10s |
Reduces incoming damage while wielding a non-heroic sword. This enchantment is stackable.
| Level | Chance | Cooldown |
|---|---|---|
| I | 5% | 5s |
| II | 7.5% | 5s |
| III | 10% | 5s |
| IV | 12.5% | 5s |
| V | 15% | 5s |
Legendary 35 enchantments
If you are taking damage from more than (8-level) enemies in a short period, the damage from any additional players beyond that initial group will be halved.
| Level | Chance | Cooldown |
|---|---|---|
| I | 100% | 0s |
| II | 100% | 0s |
| III | 100% | 0s |
| IV | 100% | 0s |
| V | 100% | 0s |
| VI | 100% | 0s |
If more than (6-level) enemies hit you in a short period, your outgoing damage will be multiplied by up to 1.5x depending on the amount of enemies nearby.
| Level | Chance | Cooldown |
|---|---|---|
| I | 100% | 0s |
| II | 100% | 0s |
| III | 100% | 0s |
| IV | 100% | 0s |
Decreases damage from enemy swords by 1.85% per level, this enchantment is stackable.
| Level | Chance | Cooldown |
|---|---|---|
| I | 100% | 0s |
| II | 100% | 0s |
| III | 100% | 0s |
| IV | 100% | 0s |
Multiplies damage against players who are wielding an AXE at the time they are hit.
| Level | Chance | Cooldown |
|---|---|---|
| I | 100% | 0s |
| II | 100% | 0s |
| III | 100% | 0s |
| IV | 100% | 0s |
Chance to heal your most damaged piece of armor by 1-2 durability whenever you hit a player, but when it procs your attack will only deal 50% of the normal damage.
| Level | Chance | Cooldown |
|---|---|---|
| I | 2.75% | 5s |
| II | 4% | 5s |
| III | 6% | 5s |
| IV | 9% | 5s |
| V | 11.25% | 5s |
A chance to heal you for 1-2hp whenever your Guardians take damage.
| Level | Chance | Cooldown |
|---|---|---|
| I | 2% | 3s |
| II | 3.75% | 3s |
| III | 5% | 3s |
| IV | 6.5% | 3s |
| V | 7.5% | 3s |
A chance to heal you whenever an enemy player within 7x7 blocks is damaged by the Bleed enchantment.
| Level | Chance | Cooldown |
|---|---|---|
| I | 1.5% | 6s |
| II | 2% | 6s |
| III | 4% | 6s |
| IV | 6% | 6s |
| V | 8% | 6s |
| VI | 10% | 6s |
Deal an extra (level * 5%) base damage to bosses.
| Level | Chance | Cooldown |
|---|---|---|
| I | 100% | 0s |
| II | 100% | 0s |
| III | 100% | 0s |
| IV | 100% | 0s |
| V | 100% | 0s |
Immune to Blindness up to level of clarity enchantment.
| Level | Chance | Cooldown |
|---|---|---|
| I | 50% | - |
| II | 80% | - |
Attacks that bring your HP to (level+4) hearts or lower have a chance to heal you for (level+5) hearts instead.
| Level | Chance | Cooldown |
|---|---|---|
| I | 1.5% | 6s |
| II | 3% | 6s |
| III | 4.5% | 6s |
Chance to deal double damage.
| Level | Chance | Cooldown |
|---|---|---|
| I | 1.75% | 7s |
| II | 3% | 7s |
| III | 5% | 7s |
Increases chance to fish treasure while fishing by up to +5%.
| Level | Chance | Cooldown |
|---|---|---|
| I | 0% | - |
| II | 0% | - |
| III | 0% | - |
| IV | 0% | - |
| V | 0% | - |
Automatically damages and debuffs all nearby enemies.
| Level | Chance | Cooldown |
|---|---|---|
| I | 3.5% | 3s |
| II | 5% | 3s |
| III | 7.5% | 3s |
| IV | 9.75% | 3s |
| V | 11.5% | 3s |
Multiplies damage dealt to players with active bleed stacks from the Bleed enchantment.
| Level | Chance | Cooldown |
|---|---|---|
| I | 100% | 0s |
| II | 100% | 0s |
| III | 100% | 0s |
| IV | 100% | 0s |
When this effect procs, the next attack dealt to you cannot deal more than the (total amount of damage / 2) you took from the previous attack. (i.e. if you're damaged for 2HP, the next attack cannot deal more than 1HP of damage.)
| Level | Chance | Cooldown |
|---|---|---|
| I | 0.9% | 4s |
| II | 1.5% | 4s |
| III | 2.25% | 4s |
| IV | 3% | 4s |
| V | 3.75% | 4s |
| VI | 5% | 4s |
A slight chance of removing one piece of armor from your enemy when they are low health.
| Level | Chance | Cooldown |
|---|---|---|
| I | 0.5% | 4s |
| II | 1% | 4s |
| III | 1.5% | 4s |
| IV | 2% | 4s |
| V | 2.75% | 4s |
| VI | 3.5% | 4s |
| VII | 4.5% | 4s |
| VIII | 5.25% | 4s |
A chance to attack twice in one swing. All your enchantments can re-proc on this second attack, and it occurs instantly.
| Level | Chance | Cooldown |
|---|---|---|
| I | 2.75% | 8s |
| II | 4% | 8s |
| III | 6% | 8s |
Slowness and slow swinging with a chance to give buffed strength.
Chance to blunt an incoming attack and send a portion of that damage straight back onto the attacker.
| Level | Chance | Cooldown |
|---|---|---|
| I | 1.75% | 4s |
| II | 2.75% | 4s |
| III | 3.75% | 4s |
| IV | 4.75% | 4s |
| V | 5.75% | 4s |
| VI | 6.75% | 4s |
| VII | 7.75% | 4s |
| VIII | 8.5% | 4s |
| IX | 9.25% | 4s |
| X | 10% | 4s |
Can heal hearts while taking damage.
| Level | Chance | Cooldown |
|---|---|---|
| I | 8% | 3s |
| II | 14% | 3s |
| III | 19% | 3s |
Temporarily disables enemy ability to use Undead Ruse, Guardians, and Spirits.
| Level | Chance | Cooldown |
|---|---|---|
| I | 2.1% | 10s |
| II | 3.6% | 10s |
| III | 4.6% | 12s |
Once a target is affected by Hex, a portion of all their outgoing damage is decreased. 3-7 damage is reflected back to them.
| Level | Chance | Cooldown |
|---|---|---|
| I | 2.25% | 3s |
| II | 3.75% | 3s |
| III | 5% | 3s |
| IV | 6% | 3s |
| V | 7.5% | 3s |
Increases EXP drops from mobs.
| Level | Chance | Cooldown |
|---|---|---|
| I | 7.5% | - |
| II | 15% | - |
| III | 22.5% | - |
| IV | 30% | - |
You swing your axe like a maniac. Multiplies damage against players who are wielding a SWORD at the time they are hit.
| Level | Chance | Cooldown |
|---|---|---|
| I | 100% | 0s |
| II | 100% | 0s |
| III | 100% | 0s |
| IV | 100% | 0s |
| V | 100% | 0s |
| VI | 100% | 0s |
| VII | 100% | 0s |
| VIII | 100% | 0s |
Damage dealt to you has a % chance to be blocked and heal you for 1-3 HP instead.
| Level | Chance | Cooldown |
|---|---|---|
| I | 1.75% | 0s |
| II | 2.5% | 0s |
| III | 4% | 0s |
| IV | 6% | 0s |
Chance to kill multiple monsters in a stack each death event.
| Level | Chance | Cooldown |
|---|---|---|
| I | 5% | 0s |
| II | 8% | 0s |
| III | 12% | 0s |
| IV | 15% | 0s |
| V | 18% | 0s |
The more allies near you, the more damage you deal.
| Level | Chance | Cooldown |
|---|---|---|
| I | 100% | 0s |
| II | 100% | 0s |
| III | 100% | 0s |
| IV | 100% | 0s |
| V | 100% | 0s |
A chance to regain health when attacking.
| Level | Chance | Cooldown |
|---|---|---|
| I | 2% | 5s |
| II | 4% | 5s |
| III | 6% | 5s |
| IV | 8% | 5s |
| V | 10% | 5s |
Automatically heals and buffs all nearby faction allies.
For every combo hit you land, your damage is multiplied by 1.1x.
| Level | Chance | Cooldown |
|---|---|---|
| I | 100% | 0s |
| II | 100% | 0s |
| III | 100% | 0s |
| IV | 100% | 0s |
| V | 100% | 0s |
| VI | 100% | 0s |
Chance to stop activation of your enemy's custom enchants.
| Level | Chance | Cooldown |
|---|---|---|
| I | 1% | 20s |
| II | 2.5% | 20s |
| III | 4% | 20s |
| IV | 13% | 5s |
Chance to instantly cook fish upon catching them. At Max level, all fish caught are cooked.
| Level | Chance | Cooldown |
|---|---|---|
| I | 0% | - |
| II | 0% | - |
| III | 0% | - |
| IV | 0% | - |
| V | 0% | - |
Headshots with projectile deal up to 1.25x damage.
| Level | Chance | Cooldown |
|---|---|---|
| I | 100% | 0s |
| II | 100% | 0s |
| III | 100% | 0s |
| IV | 100% | 0s |
| V | 100% | 0s |
Soul 12 enchantments
Active soul enchant. Your weapons are imbued with divine fire, turning all your physical attacks into Area of CustomEffect spells and igniting divine fire upon all nearby enemies.
| Level | Chance | Cooldown |
|---|---|---|
| I | 100% | 3s |
| II | 100% | 3s |
| III | 100% | 3s |
| IV | 100% | 3s |
Deal (level x 5%) more damage to players wearing Heroic Armor.
| Level | Chance | Cooldown |
|---|---|---|
| I | 100% | 0s |
| II | 100% | 0s |
| III | 100% | 0s |
Passive Soul Enchant. Prevents your armor from taking durability damage in exchange for souls. Costs 1-5 souls per use.
| Level | Chance | Cooldown |
|---|---|---|
| I | 100% | 10s |
| II | 100% | 10s |
| III | 100% | 10s |
| IV | 100% | 10s |
Passive soul enchant. When struck you have a chance to blunt the incoming damage and slow your attacker.
| Level | Chance | Cooldown |
|---|---|---|
| I | 6% | 5s |
| II | 9% | 5s |
| III | 12% | 5s |
| IV | 15% | 5s |
Passive Soul Enchantment. Temporarily freeze all enemies in a massive area around you, pushing them back and dealing massive nature damage. Costs 75 souls per use.
| Level | Chance | Cooldown |
|---|---|---|
| I | 4% | 30s |
| II | 8% | 30s |
| III | 12% | 30s |
| IV | 16% | 30s |
Passive soul enchant. Heals all nearby allies in a massive area around you for a portion of all damage dealt to you.
| Level | Chance | Cooldown |
|---|---|---|
| I | 13% | 5s |
| II | 15% | 5s |
| III | 17% | 5s |
| IV | 19% | 5s |
| V | 12% | 5s |
Passive Soul Enchantment. An attack that would normally kill you will instead heal you to full HP. Costs 500+ souls per use. Can only be activated once every couple minutes.
| Level | Chance | Cooldown |
|---|---|---|
| I | 100% | 120s |
| II | 100% | 120s |
| III | 100% | 120s |
Active Soul Enchantment. Deal up to 2.0x damage if hitting your enemy from behind.
| Level | Chance | Cooldown |
|---|---|---|
| I | 100% | 0s |
| II | 100% | 0s |
| III | 100% | 0s |
Active Soul Enchantment. A chance to block enemy player Rocket Escape and Guided Rocket Escape from activating. Costs 4 souls per second.
| Level | Chance | Cooldown |
|---|---|---|
| I | 12% | 0s |
| II | 16% | 0s |
| III | 20% | 0s |
| IV | 24% | 0s |
| V | 28% | 0s |
Active Soul Enchantment. Your axe is imbued with sealing magic, and has a chance to disable/negate all soul enchantments of your enemies and drain their souls on hit for (level x 4) seconds. Costs 5 souls per second.
| Level | Chance | Cooldown |
|---|---|---|
| I | 7% | 0s |
| II | 14% | 0s |
| III | 21% | 0s |
Active Soul Enchantment. Your bow is enchanted with enderpearl blocking magic, damaged players will be unable to use enderpearls for up to 30 seconds, and will lose up to 15 enderpearls from their inventory. Costs level x 6 souls per shot.
| Level | Chance | Cooldown |
|---|---|---|
| I | 100% | 0s |
| II | 100% | 0s |
| III | 100% | 0s |
| IV | 100% | 0s |
| V | 100% | 0s |
Passive Soul Enchantment. Prevents your fishing rod from taking durability damage in exchange for souls. Costs 1-3 souls per use.
| Level | Chance | Cooldown |
|---|---|---|
| I | 0% | - |
Heroic 39 enchantments
Chance to badly weaken enemy players on hit, causing them to deal far less damage for much longer. Requires Dominate IV enchant on item to apply.
| Level | Chance | Cooldown |
|---|---|---|
| I | 15% | 6s |
| II | 18% | 6s |
| III | 21% | 6s |
| IV | 25% | 6s |
Automatically heal 2x the HP of normal Implants at 2x the rate, and at Max level all hunger loss is disabled. Once applied, this enchantment can only be extracted from items with heroic black scrolls.
| Level | Chance | Cooldown |
|---|---|---|
| I | 30% | 5s |
| II | 40% | 5s |
| III | 100% | 1s |
Summons up to a 7x7x7 explosion around any block you break.
| Level | Chance | Cooldown |
|---|---|---|
| I | 70% | - |
| II | 80% | - |
| III | 90% | - |
Once a target is affected with Bewitched Hex, a portion of all their outgoing damage is reduced. When attacked, they receives extra damage.
| Level | Chance | Cooldown |
|---|---|---|
| I | 3.5% | 5s |
| II | 4.5% | 5s |
| III | 5.5% | 5s |
| IV | 6.5% | 5s |
| V | 7.5% | 5s |
Chance to repel an enemy towards you, or trap them for 1-2s.
| Level | Chance | Cooldown |
|---|---|---|
| I | 2.5% | 4s |
| II | 4% | 4s |
| III | 6.5% | 4s |
| IV | 7% | 4s |
| V | 8.75% | 4s |
Increases the chance of you giving the bleed effect, and significantly increases outgoing damage.
| Level | Chance | Cooldown |
|---|---|---|
| I | 2.25% | 4s |
| II | 3.75% | 4s |
| III | 5.5% | 4s |
Greatly reduces damage taken from creeper explosions. Requires Creeper Armor III enchant on item to apply.
| Level | Chance | Cooldown |
|---|---|---|
| I | 100% | - |
| II | 100% | - |
| III | 100% | - |
A real chance of removing one piece of armor from your enemy when they are low health. Requires Disarmor VIII enchant on item to apply.
| Level | Chance | Cooldown |
|---|---|---|
| I | 6% | 4s |
| II | 7% | 4s |
| III | 8% | 4s |
| IV | 9% | 4s |
| V | 10% | 4s |
| VI | 11% | 4s |
| VII | 12% | 4s |
| VIII | 13% | 4s |
Enemies affected by Deep Bleed are slowed up to 200% more, take more damage, and heal allied players with Blood Lust for up to 200% more.
| Level | Chance | Cooldown |
|---|---|---|
| I | 1.75% | 4s |
| II | 3.75% | 4s |
| III | 5.5% | 4s |
| IV | 7.5% | 4s |
| V | 11% | 4s |
| VI | 13.5% | 4s |
Heals much more HP at a greatly increased rate compared to normal Lifesteal.
| Level | Chance | Cooldown |
|---|---|---|
| I | 4.5% | 6s |
| II | 6.75% | 6s |
| III | 9% | 6s |
High chance of healing lots of HP while taking damage. Requires Enlighted III on item to apply. Cannot be black-scrolled.
| Level | Chance | Cooldown |
|---|---|---|
| I | 7.5% | 5s |
| II | 15% | 5s |
| III | 22.5% | 5s |
When near death summons powerful Stun Creeprs to avenge you. Requires Plague Carrier VIII enchant on item to apply. Cannot be black-scrolled.
| Level | Chance | Cooldown |
|---|---|---|
| I | 3.25% | 15s |
| II | 5% | 15s |
| III | 6.5% | 15s |
| IV | 8% | 15s |
| V | 10% | 15s |
| VI | 12.25% | 15s |
| VII | 13.75% | 15s |
| VIII | 15% | 15s |
Increased proc rate over normal Dodge, with a small chance to gain Speed V for a few seconds on successful dodge. All fall damage is disabled.
| Level | Chance | Cooldown |
|---|---|---|
| I | 16.5% | 3s |
A far better chance to become harder to detect after taking damage. Requires Ghost III enchant on item to apply.
| Level | Chance | Cooldown |
|---|---|---|
| I | 5% | 30s |
| II | 6% | 30s |
| III | 8% | 30s |
A very large permanent increase in hearts. Requires Overload III enchant on item to apply. Cannot be black-scrolled.
Blast off into the air and breifly gain flight for (level x 1s).
| Level | Chance | Cooldown |
|---|---|---|
| I | 25% | 12s |
| II | 50% | 12s |
| III | 75% | 12s |
A far better chance to blunt an incoming attack and send half of that damage straight back onto the attacker. Requires Enchant Reflect X enchant on item to apply. Cannot be black-scrolled.
| Level | Chance | Cooldown |
|---|---|---|
| I | 3.75% | 3s |
| II | 4.75% | 3s |
| III | 5.75% | 3s |
| IV | 6.75% | 3s |
| V | 7.75% | 3s |
| VI | 8.75% | 3s |
| VII | 9.75% | 3s |
| VIII | 10.75% | 3s |
| IX | 11.75% | 3s |
| X | 13% | 3s |
If you are taking damage from more than 1 enemy in a short period, the damage from any additional players beyond that initial group will be decreased.
| Level | Chance | Cooldown |
|---|---|---|
| I | 4% | 3s |
| II | 5% | 3s |
| III | 6% | 3s |
| IV | 7% | 3s |
| V | 8% | 3s |
| VI | 9% | 3s |
You will find yourself far more lucky in all Cosmic situations. Requires Lucky X enchant on item to apply.
| Level | Chance | Cooldown |
|---|---|---|
| I | 13% | 8s |
| II | 14% | 8s |
| III | 15% | 8s |
| IV | 16% | 8s |
| V | 18% | 8s |
For every combo hit you land, your damage is multiplied even harder. Requires Rage VI enchant on item to apply.
| Level | Chance | Cooldown |
|---|---|---|
| I | 50% | 10s |
| II | 50% | 10s |
| III | 50% | 10s |
| IV | 50% | 10s |
| V | 50% | 10s |
| VI | 50% | 10s |
Reduces incoming damage while wielding a sword by up to 28%. This enchantment is stackable.
| Level | Chance | Cooldown |
|---|---|---|
| I | 5% | 5s |
| II | 7.5% | 5s |
| III | 10% | 5s |
| IV | 12.5% | 5s |
| V | 15% | 5s |
Chance to heal your most damaged piece of armor by 2-3 durability whenever you hit a player, but when it procs your attack will only deal 75-100% of the normal damage. Requires Blacksmith V enchant on item to apply. Cannot be black-scrolled.
| Level | Chance | Cooldown |
|---|---|---|
| I | 4.5% | 3s |
| II | 7.5% | 3s |
| III | 9.5% | 3s |
| IV | 11% | 3s |
| V | 13% | 3s |
Massively increases EXP drops from mobs. Requires Inquisitive IV enchant on item to apply. Cannot be black-scrolled.
| Level | Chance | Cooldown |
|---|---|---|
| I | 60% | 2s |
| II | 70% | 2s |
| III | 80% | 2s |
| IV | 90% | 2s |
Decreases damage from enemy bows by 10% plus an additional 2% per level! This enchantment is stackable.
| Level | Chance | Cooldown |
|---|---|---|
| I | 4% | 6s |
| II | 7% | 7s |
| III | 8% | 7s |
| IV | 10% | 7s |
| V | 12% | 9s |
Chance to negate all Thorns enchantment damage.
| Level | Chance | Cooldown |
|---|---|---|
| I | 100% | 0s |
| II | 100% | 0s |
The heroic version of Cleave. Deals up to 8 damage in up to a 4.25 block radius.
| Level | Chance | Cooldown |
|---|---|---|
| I | 3.25% | 4s |
| II | 4.75% | 4s |
| III | 6% | 4s |
| IV | 7.5% | 4s |
| V | 9% | 4s |
Heroic Enchantment. Gives self slow digging, but in exchange has a chance to deal bonus damage while afflicted. Nerfs all enemy Lifesteal effects by up to 30%.
| Level | Chance | Cooldown |
|---|---|---|
| I | 1.5% | 5s |
| II | 3% | 5s |
| III | 4% | 5s |
| IV | 5% | 5s |
| V | 7% | 5s |
| VI | 9% | 5s |
| VII | 12% | 5s |
A far better chance to spawn iron golems to assist you and watch over you. Requires Guardians X enchant on item to apply.
| Level | Chance | Cooldown |
|---|---|---|
| I | 2.33% | 60s |
| II | 2.67% | 60s |
| III | 3% | 60s |
| IV | 3.33% | 60s |
| V | 3.67% | 60s |
| VI | 4% | 60s |
| VII | 4.33% | 60s |
| VIII | 4.67% | 60s |
| IX | 5% | 60s |
| X | 5.33% | 60s |
Negates 150% more enemy sword damage than normal Armored per level. A chance to be Blessed every time you are struck by an enemy sword.
| Level | Chance | Cooldown |
|---|---|---|
| I | 10% | 4s |
| II | 20% | 4s |
| III | 30% | 4s |
| IV | 40% | 4s |
Increases chance and length of the Silence enchantment procing on enemy players by up to 6X.
| Level | Chance | Cooldown |
|---|---|---|
| I | 4% | 6s |
| II | 6% | 6s |
| III | 9.25% | 6s |
Heroic Enchantment. Amplified version of Execute, deal even more bonus damage when your target is <6 HP.
| Level | Chance | Cooldown |
|---|---|---|
| I | 1.25% | 6s |
| II | 2.5% | 6s |
| III | 3.75% | 6s |
| IV | 5% | 6s |
| V | 6.75% | 6s |
| VI | 8% | 6s |
| VII | 10% | 6s |
An increased chance to deal 2.5x damage. Requires Deathbringer III enchant on item to apply. Cannot be black-scrolled.
| Level | Chance | Cooldown |
|---|---|---|
| I | 4.25% | 4s |
| II | 6.75% | 4s |
| III | 9% | 4s |
A chance to resist the slowness given by enemy Trap, Snare, Pummel, and Ice Aspect enchantments.
| Level | Chance | Cooldown |
|---|---|---|
| I | 0% | 3s |
| II | 0% | 3s |
| III | 0% | 3s |
| IV | 0% | 3s |
A high chance to greatly decrease or completely negate incoming damage while blocking, and to reflect an incoming attack back on the attacker whether you are blocking or not.
| Level | Chance | Cooldown |
|---|---|---|
| I | 45% | 5s |
| II | 65% | 5s |
| III | 80% | 5s |
Decreases Damage from enemy axes by 2.25% per level, this enchantment is stackable.
| Level | Chance | Cooldown |
|---|---|---|
| I | 5% | 3s |
| II | 8% | 5s |
| III | 12% | 6s |
| IV | 16% | 8s |
The closer you are to your enemy, the more damage you deal (up to 1.875x). However, if you are more than 2 blocks away, you will deal LESS damage than normal. Requires Assassin V enchant on item to apply. Cannot be black-scrolled
| Level | Chance | Cooldown |
|---|---|---|
| I | 100% | 0s |
| II | 100% | 0s |
| III | 100% | 0s |
| IV | 100% | 0s |
| V | 100% | 0s |
Chance to block enemy soul trap, armor takes less durability damage.
| Level | Chance | Cooldown |
|---|---|---|
| I | 5.25% | 3s |
| II | 7.5% | 3s |
| III | 10% | 3s |
A chance to give a longer lasting buffed slowness effect. More resilient against metaphysical.
| Level | Chance | Cooldown |
|---|---|---|
| I | 4.5% | 3s |
| II | 9% | 3s |
| III | 13.5% | 3s |
When this effect procs, the next attack dealt to you cannot deal more than the (took amount of damage / 2) you took from the previous attack any damage above this limit will be dealt to the attacker. Requires Diminish VI enchant on item to apply. Cannot be black-scrolled.
| Level | Chance | Cooldown |
|---|---|---|
| I | 3.75% | 3s |
| II | 6% | 3s |
| III | 8.5% | 3s |
| IV | 10% | 3s |
| V | 11.5% | 3s |
| VI | 13% | 3s |
Mastery 13 enchantments
A chance to black out your target, blinding them for several seconds.
| Level | Chance | Cooldown |
|---|---|---|
| I | 2% | 40s |
| II | 4% | 40s |
| III | 6% | 35s |
| IV | 8% | 30s |
A chance to regain health from multiple enemies near you damaged target based on level
| Level | Chance | Cooldown |
|---|---|---|
| I | 3.25% | 6s |
| II | 5% | 6s |
| III | 7.5% | 6s |
| IV | 9% | 6s |
| V | 12% | 6s |
Take less damage for every 10% of missing HP, while also dealing slightly less damage (based on level)
| Level | Chance | Cooldown |
|---|---|---|
| I | 12.25% | 4s |
| II | 15% | 4s |
| III | 18.5% | 4s |
A chance to disorient your target with nausea, slowness and slow swinging.
| Level | Chance | Cooldown |
|---|---|---|
| I | 5% | 10s |
A chance for your strikes to detonate on impact. The blast injures your target but breaks no blocks.
| Level | Chance | Cooldown |
|---|---|---|
| I | 4% | 20s |
Chance to fake death and vanish for up to 6 seconds, or until you have damaged a player (levelx) times
| Level | Chance | Cooldown |
|---|---|---|
| I | 6% | 30s |
| II | 8% | 30s |
| III | 10% | 30s |
| IV | 12% | 30s |
Negate all enemy defensive enchantment's for on the damage event that neutralize activates for. This effect can stack with silence
| Level | Chance | Cooldown |
|---|---|---|
| I | 1.25% | 50s |
| II | 2.95% | 50s |
| III | 4.25% | 45s |
| IV | 6% | 40s |
| V | 7.5% | 35s |
A chance to transform nearby blocks into snow and ice when damaged, reducing your incoming damage while standing on the blocks and causing fatigue in the attacker (based on level).
| Level | Chance | Cooldown |
|---|---|---|
| I | 1.5% | 20s |
| II | 3.75% | 20s |
| III | 5% | 20s |
| IV | 8% | 20s |
| V | 11.25% | 20s |
| VI | 14% | 20s |
An unseen force hurls your attacker away from you when you are struck.
| Level | Chance | Cooldown |
|---|---|---|
| I | 4% | 8s |
| II | 7% | 8s |
| III | 10% | 8s |
Proc'ing on outgoing damage events this enchant siphons souls and durability from enemies in large quantities!
| Level | Chance | Cooldown |
|---|---|---|
| I | 3% | 3s |
| II | 5% | 3s |
| III | 7% | 3s |
| IV | 10% | 3s |
Calls a barrage of falling anvils down onto your target. Each anvil crushes on impact and leaves nothing behind.
| Level | Chance | Cooldown |
|---|---|---|
| I | 1.25% | 50s |
| II | 2.95% | 50s |
| III | 4.25% | 45s |
| IV | 6% | 40s |
| V | 7.5% | 35s |
| VI | 9% | 30s |
| VII | 10.5% | 30s |
| VIII | 12% | 25s |
| IX | 13.5% | 25s |
| X | 15% | 20s |
A chance to tear free when you are struck, clearing even permanent slowness effects.
| Level | Chance | Cooldown |
|---|---|---|
| I | 12% | 3s |